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One Week In October 1, 2012

Posted by Ben in General Whinging, Leveling, Pandaria, Zones.
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I spent a very large chunk of the weekend wandering Pandaria. And I think we all need some refreshers on basic questing/leveling/farming etiquette.

  1. You are not entitled to the node. If we’re both racing towards the Ghost Iron Deposit, whoever gets there first gets it. No reason to use nasty emotes. Same goes for kills and quest items.
  2. If someone is killing an NPC next to a node or quest item, consider it tapped. Don’t steal it out from under them. We’ve all been on the receiving end of this one, when we tried to get to the ore, only to have something spawn nearby. You hate it when it happens to you, don’t do it to other people. The only exception is when you’ve watched that player pass up other similar herbs/ore.
  3. Invite other players of your faction in the immediate vicinity to help with killing a rare mob. I’ve noticed that many of them hit like trucks and more people increases your chance of success. You might have to share the loot, but a dead player gets nothing.
  4. If  a quest area is particularly heavy with players and the quest is a simple “Kill 10 of X.” Don’t be shy and try to group up to share kills.

*****

As for a personal update, Bullrushed is now 89 and nearing the end of Kun-Lai Summit after clearing Jade Forest, Valley of the Four Winds and Krasarang Wilds. I’ve tanked Temple of the Jade Serpent, Stormstout Brewery (twice) and Mogu’shan Palace (I think that’s the name) with a fair amount of success. Some boss fights I can only describe as chaotic, since reading about the mechanics doesn’t always do much for understanding what will happen.

Despite other people’s complaints about the way quests reward gear, I’ve had no problem maintaining both my Retribution and Protection sets. Of particular use is the dungeon quests that award a spec-specific item. They may not be optimal stat-wise, they are staying within 5-10 ilevel points of each other. My biggest challenge has been trying to stay near to the Level+2 hit & expertise caps, especially with Orgrimmar now so out-of-the-way to run back and reforge any new piece of gear.

Profession-wise this is the best expansion ever. I’ve mined up somewhere close to or over 1000 Ghost Iron Ore, because I chase every yellow dot on the screen I can get to. As a result, I have gotten Bullrushed’s Blacksmithing to the point where I’m waiting to get to level 90 to learn more patterns. I’ve prospected huge piles of gems on Elrush (Auto-Prospect is a feature that Blizz would do well to add) and am now doing the daily blue gem learning discoveries. He’s gotten enough things to disenchant from crafting and Bullrushed’s BoE green drops that he’s at 596 Enchanting. My mage-tailor (Rushie) has been on the receiving end of lots of cloth and had gotten about as far as she’ll get (585ish) until it’s her turn to adventure and is crafting gear for herself and my warlock who dinged 85 and promptly camped in Orgrimmar in gear from Deepholm. All in all, I think Blizz has finally figured how to make leveling professions flow nicely.

Oh, and I’ve got a team of level 10 mini-pets. Woo!

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